AI Insights · Timothy · January 2023
Top 5 Casual Games on Unified Platform in Lebanon Q4 2022
Explore the performance trends of the top 5 casual games in Lebanon during the fourth quarter of 2022, based on Sensor Tower data.
During the fourth quarter of 2022, the casual gaming landscape in Lebanon saw notable trends across the top five games on the unified platform, encompassing both iOS and Android. Here's a performance breakdown based on Sensor Tower data.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. experienced a peak in weekly revenue around $8.2K in early November, with fluctuations throughout the quarter, ending at approximately $5K in the last week of December. Weekly downloads were relatively stable, reaching a high of around 440 in the final week of December. The game maintained a consistent number of weekly active users, starting at 33.8K and gradually declining to 25.6K by the end of the quarter.
Jawaker: Games & Friends showed a significant drop in weekly downloads from 22.7K at the start of the quarter to 10.2K by the end. Weekly revenue peaked at roughly $4K in late October but declined to around $2K by the last week of December. Active users also saw a downward trend, starting at over 305K and ending at approximately 214K.
Candy Crush Saga from King demonstrated a stable revenue stream, averaging around $2.5K to $3.2K per week. Weekly downloads varied, with a notable peak of 14.4K in late October and a dip to about 4.4K in early December. The game’s active user base remained relatively steady, starting at 140.8K and peaking at 162.4K in late October before stabilizing around 154.4K by the end of the quarter.
Backgammon - Lord of the Board from Beach Bum Ltd saw modest weekly downloads, averaging around 300, with a slight peak of 334 in early October. Revenue showed a general decline, starting at $2.6K and ending at about $2.3K. Active users fluctuated slightly, maintaining an average of around 5K to 6K throughout the quarter.
Royal Match by Dream Games experienced a growth in weekly downloads, starting at 756 and reaching over 5.3K by the end of December. Revenue also saw an upward trend, peaking at $1.5K in the final week of December. Active users increased steadily, starting at 7.4K and ending at 13.8K.
For more detailed insights into the performance of these games and others, visit Sensor Tower.